Two recent graduates of the University of Oxford have formed a startup company in the Japanese gaming market. The company, GameTomo, is identifying successful new games and then arranging for their “localization” for the Japanese market.
GameTomo’s goal is to localize, promote and distribute games developed by foreign-based indie software developers in the US and other countries. These English-language games have already proven to be successful in the global market and are compatible with PC/Mac, smartphones and game consoles.
GameTomo, a new startup in the Japanese gaming market, is recruiting for a Localization Engineer.
Responsibilities are as follows:
(1) Overseeing and/or working on the localization, customization and improvement of existing code and possibly new project code.
(2) Interacting with other teams and partners.
(3) Collaborating with other GameTomo staff and outside company staff to create and improve GameTomo projects.
(4) Participating in evaluating new games and related projects.
(5) Researching issues related to game engines (including Unreal and Unity), porting existing games to other platforms, feature enhancements and localization.
(6) Other assignments may be given that rely on employee’s skills and experience.
Candidates should have a degree in computer science or a related discipline. They should also have worked on the localization of games and or business applications for the Japanese market. Coding experience with C++, Unity, and/or the Unreal Engine is highly desirable.
What we offer:
Ability to be part of a startup company in the gaming industry alongside employees with very diverse backgrounds
Ability to secure a 1-year full-time contract that is extendable, based on job performance (working hours/days per week are negotiable)
Opportunity to test/play exciting and entertaining games before they enter the market