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bitcraft 株式会社
OVERVIEW
Address
Tokyo, Japan
Website
https://www.bitcraft.co.jp
Industry
Game
# of Employees
1 to 10 employees
OFFICE LOCATION
Office map
Office space
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ACHIEVEMENTS
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Title (English)

Jelly Arcade

Details (English)

The main purpose of this game is to demonstrate the capabilities and robustness of our back-end. It also takes advantage of the client side libraries we developed for Unity, which of course will be provided to help your client application work hand in hand with our back-end.

https://youtu.be/PHP-QECGN_c

Available on Android
https://play.google.com/store/apps/details?id=jp.co.bitcraft.jellyarcade

iOS
https://itunes.apple.com/us/app/jelly-arcade/id1035083184

AppleTV
https://itunes.apple.com/us/app/jelly-arcade-tv/id1103631646

Details (Japanese)
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当社が提供するバックエンド・アプリケーションやクライアント・アプリケーションをより使いやすくすることを目的とした、Unity向けのクライアントサイド・ライブラリーも随時開発中。継続的にクライアント各社へご提供していきます。

https://youtu.be/PHP-QECGN_c

Android版
https://play.google.com/store/apps/details?id=jp.co.bitcraft.jellyarcade

iOS版
https://itunes.apple.com/us/app/jelly-arcade/id1035083184

AppleTV版
https://itunes.apple.com/us/app/jelly-arcade-tv/id1103631646

open japanese display
COMPANY DETAILS
Who are we?

Our company provides a turnkey solution to your application needs for online features. From development to production phase, our support will allow you to create great services on virtually any platform, including our favorite target: mobile applications and games.


What do we do?

Bitcraft provides a turnkey solution to your application needs for online features. From development to production phase, our support will allow you to create great services on virtually any platform, including our favorite target: mobile applications and games.

On top of server-side development mixing technologies such as Node.js and MongoDB, my experience in graphics and game engines allows me to support the client-development team, and make sure bitcraft's products match the needs of common game development pipelines.

 
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Vision

Thanks to our extensive field experience, we have learned the art of balancing all the important aspects of back-end conception, including, but not limited to:

* horizontal scalability: the ability to handle more users by increasing hardware resources
* security: resist to external aggressions such as hack attacks, DoS, or cheating
* availability and data safety: account for hardware failures to minimize their impact
* cloud-ready: recent IaaS offerings have opened the door to nearly unlimited resources, while helping keep costs to the minimum. By embracing technologies and designs adapted to cloud infrastructures, we put your application on a par with the most widely used online services worldwide

Finally, our engineers are like our applications: reliable and available. We are well aware that for a successful and smooth integration, it is absolutely necessary to keep the client side and server side in close collaboration at all time. Our team is fluent in Japanese, Englis

 
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Culture

We are a tight-knit team of engineers who care deeply about writing robust, high-quality software.

 
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TEAM
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Background

After graduating from a French university and from the Georgia Institute of Technology in the United States, David came to Japan in 2009 and entered the R&D department at Silicon Studio. He was part of the core team working on game engines providing high-end graphics for console platforms and also worked on advanced computer vision and augmented reality projects for major Japanese companies.

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Background

Living in Japan since 2005, Quentin obtained his PhD (numerical methods and dynamical systems) from the University of Tokushima in 2009. Turning to the field of online services (a natural transition from parallel computing to distributed systems), he became a specialist of large scale back-end systems by being a central engineer in the conception, deployment and support of successful services with millions of active users.

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Background

Since arriving in Japan in 2008, Sebastien has started to work in the video game industry developing on a cross-platform game engine. He developed several tools and complex systems to pull the company and teams up. Then he worked as a network programmer at Project Sora from 2009 to 2011 on the online feature of the game Kid Icarus Uprising. Since then he has worked on different projects including UI/UX, tool, graphics and networking.

JOB LISTINGS
  • Software Engineer・Tokyo, Japan
    Full Time
    Game・Tokyo, Japan・Full Time

    Skills
    Javascript, NodeJS, HTML / CSS
    Languages
    Japaneseconversation
    Englishconversation
    Description

    We are looking for an enthusiastic and passionate developer with experience in game development to join our team! Since those technologies quickly evolve, we need someone motivated to keep up with the flow and who is interested in learning new frameworks when something exciting comes up.

    Requirements

    Requirements

    • Programming experience, preferably C++, C# or Javascript
    • Some portfolio projects (personal or professional)

    Appreciated skills

    • Web frameworks (Angular, React, HTML5)
    • Game engine experience (Unity3D, Cocos, Unreal Engine)
    • iOS, Android native or hybrid (Cordova) application development

    We also require the person to be already living in Japan when applying.

    Benefits

    Commutation fee.

    Bonus twice a year (June and December)

    As a young company with many exciting projects, we offer you the opportunity to become a key member of our team with great potential for career evolution.